The Focus sound is the only implicit sound in our system. When navigating from the current page to the previous page within an app the GoBack sound should be called: ElementSoundPlayer.Play(ElementSoundKind.GoBack) When moving to a view/panel that is considered the next item in a list, call: ElementSoundPlayer.Play(ElementSoundKind.MoveNext) Īnd when moving to a previous view/panel in a list considered the previous item, call: ElementSoundPlayer.Play(ElementSoundKind.MovePrevious)
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The audio experience around this navigation concept is encompassed by the MovePrevious and MoveNext sounds. Meaning you can move to the next view/panel or the previous one, without leaving the current app page you're on. When navigating between panels or views within an app's page (see NavigationView), there is typically bidirectional movement.
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When an overlay content window is brought into view, the Show sound should be called: ElementSoundPlayer.Play(ElementSoundKind.Show) Ĭonversely when an overlay content window is closed (or is light dismissed), the Hide sound should be called: ElementSoundPlayer.Play(ElementSoundKind.Hide) There are many flyouts, dialogs and dismissible UIs in XAML, and any action that triggers one of these overlays should call a Show or Hide sound. To play this sound from any control event, simply call the Play method from ElementSoundPlayer and pass in ElementSound.Invoke: ElementSoundPlayer.Play(ElementSoundKind.Invoke) Typically, this sound is only played when a user explicitly targets a simple control or control part through an input device. This sound plays when a user invokes a control through a tap/click/enter/space or press of the 'A' button on a gamepad. The most common control-triggered sound in our system today is the Invoke sound.
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When creating a custom control, or changing an existing control's sound, it is important to understand the usages of all the sounds the system provides.Įach sound relates to a certain basic user interaction, and although sounds can be customized to play on any interaction, this section serves to illustrate the scenarios where sounds should be used to maintain a consistent experience across all UWP apps. īuttonName.ElementSoundState = ElementSoundMode.Off If set to Off, every sound that control plays will be muted except for focus. The ElementSoundMode has two states: Off and Default. This is done through the ElementSoundMode on the control. If a control's default sound is not desired, it can be disabled. Where maximum volume (relative to system volume) is 1.0, and minimum is 0.0 (essentially silent). To set the app volume level, call: ElementSoundPlayer.Volume = 0.5 However, sounds within the app cannot get louder than the system volume. Sound Volume OverrideĪll sounds within the app can be dimmed with the Volume control. Please see Designing for Xbox and TV for more details. Sound is a key part of the 10-foot experience, and by default, the ElementSoundPlayer's state is Auto, meaning that you will only get sound when your app is running on Xbox. To learn more about spatial audio and how XAML handles it see AudioGraph - Spatial Audio.